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Orbital Games and Comics

DISCIPLES OF TZEENTCH: BLUE HORRORS

DISCIPLES OF TZEENTCH: BLUE HORRORS

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Blue Horrors of Tzeentch are bitter and resentful servants of the Chaos God Tzeentch. Let me delve into their malevolent essence:

Appearance and Behavior: These diminutive replicas of their parent Daemon, the Pink Horrors, bear a stark contrast in temperament. Unlike their gleeful pink counterparts, Blue Horrors are sullen and malicious, akin to evil-tempered children. Their perpetual scowls accompany them as they sneer and grumble their way through the battlefield. Instead of cackling, they add a somber, droning note to the noisome chorus of the surrounding Horrors of Tzeentch12. Abilities: The principal weapon of a Blue Horror is not its scrabbling claws or fanged maw, but the raw Warp energy that flows within it. With a cackled word or gibbered phrase, the Blue Horror hurls balls of multicolored flame at its enemies. These flames not only burn but also wreak disturbing and peculiar changes upon impact. Victims may turn into statues of screaming glass, clouds of butterflies with anguished human faces, strains of maddening music, or other bizarre forms. Only Tzeentch knows the fate that awaits those touched by Warpfire, and the Horrors themselves take joy in each sanity-shattering transformation1. Battlefield Role: Blue Horrors are poor melee fighters but possess a ranged attack. They can fire a volley or two of their multicolored flames before engaging in close combat3. Their malevolence and spite make them unpredictable adversaries, adding an element of chaos to any conflict. Beware these spiteful emissaries of Tzeentch—their azure flames hold secrets and madness!
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